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AI Insights · Timothy · April 2024

Top 5 Boxing Games on Android in Greece Q1 2024

Discover the performance trends of the top 5 boxing games on Android in Greece for Q1 2024, including downloads, revenue, and active user metrics.

Top 5 Boxing Games on Android in Greece Q1 2024

In the first quarter of 2024, the top 5 boxing games on the Android platform in Greece showcased varied performance trends in downloads, revenue, and active user metrics. Here’s a detailed look at each game's performance, based on data from Sensor Tower.

Arm Wrestling Master saw a notable increase in weekly downloads, particularly in February and March. Downloads peaked at around 1.5K in the week of March 18. The game also maintained a steady number of weekly active users, with a peak of approximately 4.4K in mid-March.

I, The One — Fun Fighting Game had a significant surge in downloads in late February and early March, reaching about 1.4K in the week of March 4. The game’s weekly active users followed a similar trend, peaking at around 3.4K in the same period. Revenue remained minimal throughout the quarter, with only slight increases in early February and March.

Real Boxing 2 experienced a decline in downloads over the quarter, starting at around 977 in early January and dropping to approximately 508 by the end of March. Its weekly active users also showed a downward trend, from around 1.7K to just over 1K. Revenue for the game was negligible throughout the quarter.

EA SPORTS™ UFC® Mobile 2 had a consistent pattern in downloads, with numbers ranging from around 666 in early January to 410 by the end of March. The game’s weekly active users showed a slight decline, starting at approximately 3.2K in early January and ending at around 2.6K in late March. The game did not generate significant revenue during this period.

Finally, Gym Heros: Fighting Game showed an initial increase in weekly downloads, peaking at around 742 in late January. However, downloads fluctuated throughout the quarter, ending at approximately 445 in late March. Weekly active users also varied, starting at around 384 in early January and peaking at approximately 2K in late January before stabilizing around 1.3K in March. Revenue remained non-existent for this game throughout the quarter.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024